These files were found on the Wipeout Pulse PS2 game disc. They are unconverted Maya Binary files used in the development of the game. In the root of the game disc there is a file called PADZ2, it's a zip file in "disguise". Extract to Z:\WipeoutPSP and enjoy.
Thursday, May 20, 2010
Sunday, May 16, 2010
Verts!
Vertices ahoy!
Generated by Hex Workshop
00001600 0C000000 E0390400 4C4F4430 00000000 .....9..LOD0....
00001610 00000000 00000000 00000000 00000000 ................
00001620 00000000 00000000 00000000 00000000 ................
00001630 056E4CC0 3E54723F 597EA3C0 0000803F .nL.>Tr?Y~.....?
00001640 056E4CC0 3E54723F ADA6FD40 0000803F .nL.>Tr?...@...?
00001650 91F54D40 3E54723F ADA6FD40 0000803F ..M@>Tr?...@...?
00001660 91F54D40 3E54723F 597EA3C0 0000803F ..M@>Tr?Y~.....?
00001670 91F54D40 FD11E8BF 597EA3C0 0000803F ..M@....Y~.....?
00001680 056E4CC0 FD11E8BF 597EA3C0 0000803F .nL.....Y~.....?
00001690 056E4CC0 FD11E8BF ADA6FD40 0000803F .nL........@...?
000016A0 91F54D40 FD11E8BF ADA6FD40 0000803F ..M@.......@...?
Generated by Hex Workshop
Saturday, May 15, 2010
Wipeout Fusion PS2 WAC/WAD
So I finally took the time to figure out how the Wipeout Fusion file system works. It goes something like this. The first DWORD is 0x00000001, the remainder is as follows.
--folders
unk dword(always 1?)
dword offset to folder name
dword offset to first ENTRY
dword offset to last ENTRY
folder name (null terminated AND padded, DWORD aligned)
list of dword offsets to file ENTRY
--files
dword offset to filename
dword file size
dword file type
dword WAD offset
filename (null terminated AND padded, DWORD aligned)
--folders
unk dword(always 1?)
dword offset to folder name
dword offset to first ENTRY
dword offset to last ENTRY
folder name (null terminated AND padded, DWORD aligned)
list of dword offsets to file ENTRY
--files
dword offset to filename
dword file size
dword file type
dword WAD offset
filename (null terminated AND padded, DWORD aligned)
Friday, May 14, 2010
Too long.
I guess it's been a while since I updated. I've fixed a lot of small things since then. More textures, more geometry, fewer bugs and memory leaks. Also started rolling everything into a UI. I'll make another binary release shortly. In the meantime heres the new repo. http://sourceforge.net/projects/rtftool/
Large chunks of levels.
Fixed 4-bit textures.
New UI.
Large chunks of levels.
Fixed 4-bit textures.
New UI.
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