Using this video as a guide and the tools linked below you can patch Wipeout Fusion. As long as files are the same size or smaller than the original it should be OK. I'll fix this in a future update.
woftest
CDVDGEN and iml2iso
best viewed in 720p
Saturday, July 16, 2011
Tuesday, June 28, 2011
Sunday, June 19, 2011
Monday, June 6, 2011
MGS VRAM
So I was revisiting MGS tonight after I had an idea about textures. It turns out they are storing data in the NULL reserved section of the PCX header. This is at least referencing the VRAM x,y location of the texture and of its associated CLUT entry. It doesn't always reflect what I see in PSX VRAM dumps but its right a lot of the time. I'll probably build a VRAM simulator for it pretty soon and test it out. This also partly explains why my texture repack tests didn't work. Naturally there aren't any PCX compatible editors that embed this extra data and so it is lost and causes the game to die.
Monday, May 23, 2011
M1 Android
I ported the M1 arcade/pinball machine sound emulator to Android. Requires a minimum of Android 2.2 and 800MHz device.
Source is available here: github
APK is available on the Android Market: Android Market
Message board thread: Emuversal Bulletin Board
Original: Arbee's WIP Emporium
Source is available here: github
APK is available on the Android Market: Android Market
Message board thread: Emuversal Bulletin Board
Original: Arbee's WIP Emporium
Wednesday, May 11, 2011
Otomedius Update
So it seems the arcade and 360 versions share a lot. The PAK files are CAB files on the arcade and they are xbcompressed on the 360. The uncompressed files are of the same format. Models are X, textures are DDS, sound is Xwb.
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