Monday, February 7, 2011

Mushihimesama PS2

 Wrote a ripper for Mushihimesama. All the image data is stored in TIM2 and all the music and sfx are VAG. Easy shit. Thanks Cave.

Friday, February 4, 2011

Note to self:

sort textures first by width then by height and ignore bit depth

Saturday, January 8, 2011

MGS Export

Got export working in MGS. Needs textures and normals still.

Sunday, December 19, 2010

CottonTool

Wrote a tool to extract data from Rainbow Cotton for Sega Dreamcast. Supports PLK(textures) and BLK(models). https://sourceforge.net/projects/cottontool/

Saturday, December 11, 2010

RTFTool Final

Still need some clean up in the code and I need to fix OBJ/MTL naming and linked texture folders. But with some manual moving of everything in to the same folder and blam... Oh and I need to fix support for Pepakura. It doesn't like my TGA's for some reaosn... but if you manually flip them vertically, save them as BMP's and uptade the MTL to reflect the file name change it works fine.