Thursday, November 19, 2009


I started up SourceForge projects for the R-Type tools. Presently source only, sorry. It's mostly for myself right now, I needed some version control.

Saturday, November 14, 2009


Heres some stuff from the current version.

R-9Sk2 Dominions, R-9E3 Sweet Luna, RX-10 Albatross, TX-1 Eclipse, R-13A2 Hades

Thursday, November 12, 2009


From the readme:

rtyperipper v1.0
Copyright 2009 Shaun Thompson

This tool extracts the data from DAT files stored
on the R-Type Final PS2 game disc. It's prone to
crashing if you feed it garbage. It expects only
R-Type Final data and performs little to no error
checking. Use at your own risk.



It's decided. I've chosen to use the COLLADA 3D Asset Exchange Schema as my export format. It's human readable(mostly), its extensible, its well documented and well supported by 3rd party content creation apps(3dsmax, Maya, Cinema4D, etc).

Wednesday, November 11, 2009


I found how it references the texture yay! The WORD at 0x11E0 is 0x03F3, which is 1011 decimal, which is the name of the R9A texture(01011.P6T).

Oh hell yeah!

One vertex off. :D

Texturing is fuxed

Almost got the geometry right finally. It's still off by a vertex or two but its a huge improvement over the previous version. Obviously texturing is pretty much broken, I think the image might need to be flipped.