Thursday, November 12, 2009

COLLADA

It's decided. I've chosen to use the COLLADA 3D Asset Exchange Schema as my export format. It's human readable(mostly), its extensible, its well documented and well supported by 3rd party content creation apps(3dsmax, Maya, Cinema4D, etc).

http://www.opencollada.org/home.html
http://www.khronos.org/collada/

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