Friday, August 12, 2011

Virtual On: MARZ WIP 2


Got textures figured out. PS2 swizzled with a PVR header on them with an external CLUT file.

11 comments:

  1. Hey, not sure if you have checked wipeoutzone, but my nephew and I need your help regarding wipeout fusion. I sent a pm, Thanks.
    Al

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  2. I sent you an email last night

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  3. I did not get it, I wrote it on woz for you. That program is great, it is up and running at my house now, on a modded ps2. Had it playable at 5000, but it needs more adjustments, maybe with the gravity flying. Nice site here btw

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  4. Ah sorry. Glad you got it working though.

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  5. Hello.
    I have a question concerning texture file.
    How to extract texture file from eeMemory.bin?
    search to PVRT -> save to *.pvr -> importing Noesis-exported tga files.
    Nothing happens.
    error message
    -----------------------------------------------------------
    Detected file type: Ninja-style PVR Image
    ERROR: Palettized 4-bit images not currently supported for PVR.
    PVR texture not in supported format.
    Cleaned 8.06MB (in 2 pools).
    -----------------------------------------------------------
    Do you know for this?
    Here are some samples.
    http://www.mediafire.com/?srum79nn7jurrif

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  6. I had to write my own tool to parse PS2 format PVR files. IIRC Noesis only supports Dreamcast format PVR files.

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    Replies
    1. Sounding a bit crude, would you give me your tool, please?

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  7. http://dl.dropbox.com/u/51368068/vomarz_pvrcvt.rar
    This works from the command line, it converts PS2 PVR files to TGA files.

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  8. It requires a PVR and a CLUT. It's been months, I dont remember how to tell what the CLUT files are. Some of the PVR are 8-bit and others are 4-bit, you have to sort out which is which and what CLUT files they go with on your own.

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