Thursday, October 15, 2009

Metal Gear Solid KMD

I documented the KMD format to the best of my knowledge on the Xentax wiki.

3 comments:

  1. Hi

    I'd like to ask about this post ... was your documentation deleted from xentax wiki? I tried to find it there but I couldn't find anything.

    I'm trying to describe KMD models myself. I'd like to have possibility to import/export them to other formats. While I was working on them I found this your blog and also your post about the format - /2009/10/just-for-fun-some-notes-i-made-on-mgs.html - thanks for it, it made my work a little faster :)

    By the way let me introduce, name is mirex, I'm interested in reverse engineering. I have a tool for converting images and various 3D game formats called Biturn, you can find it at mirex.mypage.sk . I haven't worked on games for a few years, but now I got a request to add support for MTG files on the forums ffab.mypage.sk . So I'm working on it :)

    Best wishes, mirex ( mirex .at. gmail ) I'll be happy if you contact me.

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  2. Eh sorry about my mistake, mail is mirexxx .at. gmail, with three x-es.

    best wishes.

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  3. i´m sorry if i'm posting too late, but this is the only place on the blog talking about mgs.

    i saw the mgsview tool on github and i'm interested also in model extraction, but theres no compiled version there.

    is it possible to post a compiled version to use?, some guy compiled it and used it to upload a couple models in the spriters resource, and nothing else.

    thanks in advance...

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