Saturday, October 1, 2011
If anyone is interested :D The gcx files are scripting data for events and whatnot as far as I can tell. The meshes are inside, for example, 'stg_mdl1.dar'. Likewise, the textures are inside 'stg_tex1.dar' etc. There is a build of unmass that deals very well with packing and unpacking the dar files. I've got textures fully documented(not complicated) and loading into a simulated VRAM straight from the dar as you can see in my most recent posts. As for the meshes, I wrote a program that reads the KMD files that are stored in the mdl dar files and exports them to obj files which pretty much any modeling program worth its weight is able to read. I haven't figured out how it deals with texturing yet, its kind of a mess. It's also been brought to my attention recently that the hzm files contain collision and radar data though I haven't done any work documenting them just yet.